2d6
|
Effect
|
2
|
+1 strength
|
3
|
+1 intelligence
|
4
|
Paralyzed for an hour.
|
5
|
+1 wisdom
|
6-8
|
Aged by twenty five percent of current age.
|
9
|
+1 charisma
|
10
|
Polymorphed into a sheep for an hour.
|
11
|
+1 constitution
|
12
|
+1 dexterity
|
Feb 6, 2019
Five Room Dungeon Tables
Jan 26, 2019
More hexcrawling
Desolate
|
Unsettled
|
Frontier
|
Scattered
|
Dense
|
19
|
18
|
17
|
16
|
15
|
Creature population
|
Dense
|
Scattered
|
Desolate
|
Encounter DC
|
19
|
17
|
15
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
55
|
60
|
12
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
Dec 28, 2018
Draft of my HLG blog post
This is a post from my patreon page.
I have a monthly post on https://www.highlevelgames.ca/blog. Here's a preview of my next one.
6 reasons why I like DNDBeyond
DNDBeyond has been out for a while now, it promised a new way to access the system and new tools to help with our games. I've had a lot of time with DNDBeyond as a DM and player, so it's time for me to give it a proper review. Here are six things I like and one thing I dont.
1) Ease of Reference
This has got to be the number one benefit to using DNDBeyond. I use this more than anything and as long as I'm spelling it right it works well. It suggests as you type in a dropdown and after the search comes back as well. Searching for a spell or monster in the middle of combat is fast and will even show a preview of the top result so I can start reading right away. In addition to searching, having multiple tabs open to different monsters or spells is a wonderful substitution for phone pics or typing in notes. Linking is also possible if you want to have an encounter ready in OneNote, or your own digital note tool. If you dig into the code a bit you can even link to specific headers on the page! I have even set up a DM screen in OneNote with links to the appropriate rules.
2) Popup Links
Hovering over a hyperlinked spell, actions, conditions, items and other mechanical bits will give you a quick popup (providing your resolution is above a certain threshold) detailing that bit. It's super useful for conditions and spells. You can even add these into your own homebrew creations.
3) Travel Light
I am an over prepared DM. I like to have a lot of things ready at my table if I need them. Sometimes I pack a rolling bag full of minis to bring to a game. With DNDBeyond, I can leave all the books at home. With eight rules references and 12 adventures, this can get big. I also have all the monsters, items, and characters bits from all the adventures integrated into the main lists, saving me having three books open at once for one monster casting spells. A tablet paired with my All Rolled Up makes it so I can have all my 5e gaming needs (and any others system in pdf) in a small, easily portable package.
4) Custom Homebrew and Tools
The DNDBeyond team has been working hard at delivering editors to create our own (at the time of this writing) backgrounds, feats, magic items, monsters, races, spells and subclasses. They've even made adding homebrew an easy task, not some technical chore, so you can let your creative juices flow. Using DNDBeyond with chrome opens up a whole other avenue of customization with plug ins that let you easily link sections, as well as organize and build your own encounters, initiative lists, and even add links on maps to their respective room descriptions! The team has really supported the community in the building of the site.
5) Sharing Books
While still limited to three campaigns DNDBeyond lets you share your whole library with anyone in those campaigns. You can post notes (and DM secrets) to the campaign, whitelist homebrew content (your as well as others), and, as a DM view character sheets. This is great during preparation if you are looking to notify everyone of something, such as the next game time, and creating encounters balanced to the party.
6) Printing and Reading
I've encountered a couple of tricks while using DNDBeyond. Viewing on a mobile device, or with a browser at a smaller width, and using a scrolling screenshot, I can screen shot an item and print it out on a three by five card to hand out to my players. Reading on mobile or tablet is nice, especially with the app that is in beta, but I do most of my reading on a kindle. With the save to kindle extension installed in chrome I can view the books a chapter at a time and send them formatted for reading to my kindle.
All in all, I find DNDBeyond to be a boon to DMs and useful as a player. The site is being worked on and updated constantly, more and more non-retail book content is being added, like Lost Laboratory of Kwalish, and someday maybe even non Wizards of the Coast products will be on there. There are no reasons for me not to embrace this fully, while I love the feel of a book, I prefer digital because of space and manufacturing resources. Not being able to flip through the book to recognize a specific page I see as being its greatest flaw, but I have only encountered this in books I have read before DNDBeyond existed.
Richard Fraser has been roleplaying since the early days of Dungeons and Dragons and started with the red box in the eighties. He currently prefers to DM fifth edition D&D, though reads a lot of OSR and PbtA. He currently has podcast, Cockatrice Nuggets and maintains a blog, both of which can be found at www.slackernerds.com.
Dec 17, 2018
Cockatrice nuggets 38 up
There's a great recap done by one of my players in this episode. I also talk about my zine and answer a few calls.
Dec 6, 2018
Cockatrice nuggets #36
I got to have a sit down with Collin Green of Spikepit fame!
Listen to this episode of my podcast, Cockatrice Nuggets - a D&D podcast, 36 - Cockatrice Pit https://anchor.fm/rich-fraser/episodes/36---Cockatrice-Pit-e2lt1e
https://anchor.fm/spikepit
New High Level Games post
Nov 28, 2018
Cockatrice Nuggets #35
This weeks Midgard: Zobeck recap. It was a short session, but we got some stuff done.
Cockatrice Nuggets - a D&D podcast, 35 - Midgard D&D recap - Sumnes and Camayd (Se1Ep14)
https://anchor.fm/rich-fraser/episodes/35---Midgard-DD-recap---Sumnes-and-Camayd-Se1Ep14-e2lg1a
Nov 19, 2018
Waterdeep: Dragon Heist and new rulings
Stealth is an oft used skill at my table, the ability to sneak past or up to your enemy is a nice option to have. W:DH gives two additional options in the case your sneak-thieves need a little help. Take disadvantage on stealth to give someone else advantage, I really like this as it moves the math around and someone with a high stealth can be seen to pad load armor or cast stones off in a different direction to distract the perceiver's attention from the character being aided. A second little tweak gave advantage to those trying to sneak through a carpeted house. From this we can see the developers (of this adventure, at least) intended to have advantage handed out regularly.
Stealth wasn't the only check that got some options, gambling players (Three Dragon Ante) get to roll Intelligence (Gaming Set) to win a game. I never came up with this myself, using sleight of hand instead, but now I will have this to fall back on. I think if I use it I will restrict it to cards/dice/board games depending on the gaming set chosen by the player. There is a combination safe hidden somewhere in Waterdeep and if you want to try to open it you need to make a Dexterity (investigation) roll. I would have went for Intelligence (Thieves' Tools), but the designer's choice fits better (and there is no stethoscope in Thieves' Tools). Combat got a little love, with the first ever strength based longbow appearing. It acts like a normal longbow but is larger and its damage is 2d6 plus strength modifier, bumping up average damage by 2.5!
Instead of making non-player characters entirely new stat blocks, the writers just directed you to currently published stat blocks and added racial abilities to them. This is something that third party publishers (like Kobold Press in Tome of Beasts) have used before, but to my knowledge, this is it's first appearance in fifth edition. This makes good use of the NPC Features table in the Dungeon Master's Guide. Speaking of tables, the awesome Rooftop Chase Complications table has some good ideas for things to throw at players in cinematic rooftop chases.
Some of the more interesting things I found are more niche uses. There is a slime covered floor that causes problems (difficult terrain) for creatures without the slippery trait. A fresco that charms you in to hanging around and protecting it. More information on running a business is great to have. Faction quests, Scroll prices, and weather effects round out this list of may be useful in your campaign things.
Only a few things stuck out as bad in my eyes. Advice on ending chases mostly came to "or when you want the chase to end," which is to say they aren't relevant and are just exposition. In my eyes that's stuff that should just be explained; giving a player no chance of changing the outcome is a bad presedent to set. Also making a map with ten foot squares is another odd choice of the developers. Fifth edition dungeons and dragons uses a five foot square grid for miniature play and all the maps in it's products should support that. The only other thing bad I can say about W:DH is that they use pages to reprint monsters who aren't in the monster manual. I get the idea behind this, but it feels like a waste to have multiple sources with the same monster.
All in all, if you like official adventures this is another step forward for wizards of the Coast. I like that the adventure makes me reconcider some of the ways to use rules by giving new examples. I really like the modularity of the book and will reuse a lot of the material in here for my homebrew campaign even though I am not planning on running it yet. You can buy Waterdeep: Dragon Heist at your friendly local game store or on Amazon (affiliate link).