KuSo I posted a picture of the new Creature Codex from Kobold Press to my D&D groups Facebook and said, "Boy are you f*cked."
Man I love this book. I just finished demons and already have encounters germinating in my head. I even have some that could spring into multi session adventures! My thoughts so far:
There is a good spread of creatures with amazing nuggets of flavor. I've caught myself thinking this is to high or to low for a sprouting idea in my head, only to see the CR is opposite what I would have thought. So far the CR does not effect the depth of background at all.
Did I mention variety? As the second Kobold Press (5th if you count the WoTC three) monster tome there could have been a lot of variation on the same sets of monsters, sure there's enough new clockwork, derro and other staples to add to your collection, but the vastness of the content in between is varied and mostly unique.
So what dont I like? KP has to steer clear of WoTC IP, no beholders, going and other property of Wizards, so they see the need to fill that gap with stuff of their own. This is a problem with the Kobolds supporting their own setting, Midgard. They can't say going live here and use kuo-toa there, they need to make up creatures for that gap (cueytal and deep ones respectively).
That the short and sweet first look. I only got the pdf, so I didn't really do a flip through, just started reading from the beginning. Let me know what you think!
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