Aug 28, 2018

OneNote dump from my current podcast

Podcast located here.

GMbinder here.

Inspiration:

Ways to use your inspiration:

  • reroll (not advantage, just reroll) any roll (even mine!)
  • add a flat 5 to the roll
  • take an extra action
  • Auto Stablize
  • "If only..." (I had a 1 more spell slot, bought this, grabbed that, etc
  • Spend for 50 xp (10xlevel?)
  • You can use it to have retroactively planned or done something _plausible_ offscreen (brought a specific tool, told someone something, etc) but you have to act it out.
  • You can use it to introduce a plot connection with a character that's plausible. ("Wait, is that guard Murray the Guard? We went to school together.")
  • Regain one  short rest ability


Gaining inspiration:

  • RP a flaw
  • doing nothing during downtime (not investigate, work, or train)
  • They gain inspiration if they press through multiple encounters without a long rest (after 2).
  • Reminding me of something not in their favor, like that I haven't used the boss's Lair Action this turn.

Travel:


Days travel adds to DC
Region adds to DC
Easy
 City
Moderate
 Borderlands
Hard
Wildlands

8 successes/ 3 failures
Each failure means roll on the table

d12

1
1 per level worth of abilities (2nd level 2 spells/abilities)
2
+1 Exhaustion
3-4
Encounter (2nd or third means harder encounter)
5
Lose level/2 hit dice
6-8
Lose 2*PCs pieces of equipment (bolts/arrows etc count as sold)
9-11
Lost add 1 day per level
12
Lose 1 from attribute used until long rest

Aug 25, 2018

Palthar's Sundry Review

I grabbed Palthar's Sundry, a free adventure, from Troll Lord Games last week and found the perfect spot to drop into my current campaign. The map is a small 12 room Dyson, filled with some staple encounters.

I had given the players a treasure map already and planned on adding a coin, the second piece of the intro to the adventure, but my players jumped on the map this week! Palthar's Sundry is an out of the way retreat for a former adventuring party that died in the field. Some driders had taken over and looted the place and made it a cozy home for some spiders.

There's a painful trap on the stairs that repeats if the players don't watch out, but clever players will take it as a reward. The fights are straight forward and players are rewarded for being stealthy. The last fight is against 2 driders, which my 4 player, 3rd level party was not ready for. Running was the plan, but a few wanted the cash they assumed was hiding after the driders. After a good 40 minutes of intense discussion, they devised a plan. Cleverly, they used the environment to their advantage and cut the rope bridge spanning the 2 sides of the complex.

Palathar's Sundry is a good little dungeon to drop into your campaign when you need a small adventure for your party to stumble into or as part of your plot.


https://www.trolllord.com/tlgstore/#!/Palthars-Sundry/p/113460050